Gamifying the classroom – using gamification to improve learning in the classroom
In 2004, I went to Beijing China to teach 1st grade English at YuYing Primary School. As a new teacher, I was thankful for my ability to adapt because nothing stayed the same for very long. Depending on the time of day or any one of a number of other variables, ensuring a smooth-running lesson required constant tweaking of the lesson plan in motion. Besides, I loved my kids and wanted them to have fun while learning.
One day, I decided to try an experiment. I wanted to see if I could use a little friendly competition to get things going and so, using materials already found in the classroom, I devised a method of teaching so that students disciplined themselves while maintaining a high level of motivation to learn. Using a combination of story telling and classroom props, here is what I did.
Download the PDF
For those of you unable to see the PDF on screen, download it directly from Scribd.com
Gamifying The Classroom – Using Gamification to improve learning by Daniel Millsap
Results
After a year of hard work by my students and myself, I am happy to say that the results were spectacular. Watch Yuanna and Peter have a dialogue using the material they learned throughout the school year.
Resources
- Download from Scribd – Gamifying the classroom | using gamification to enhance learning outcomes
- Watch on Youtube – Beijing Yuying students perform an English dialogue